Ariel: Woohoo! New Heroscape! And you know what's even better?
Sasha: What?
Ariel: Our boyfriend's actually okay with letting us play with it first! And he built us a map to play on. AND he made up armies for us to play with. It looks like this.
Sasha: Wow. That's definitely even better than just new Heroscape arriving. Cool shipwreck!
Ariel: Plus, do you know what's even evener betterer?
Sasha: Tell me.
Ariel: He made up three armies -- two that are basically even and one that's extra big. So we can either play a one on one against each other or find somebody else to play with and do a two on one where two armies gang up against the third one. I figure since Heddy learned how to play last time we should ask her. And do you know what's super even better bestest?
Sasha: You already asked her and she said yes.
Ariel: What! How did you know?
Sasha: Because I see her coming this way from the kitchen with a cup of coffee.
Heddy: Hi, guys.
Ariel: Hi, Heddy!
Sasha: Heya. So Aers roped you into playing Heroscape again, huh?
Heddy: I had fun last time, but I figured I'd better get caffeinated if I'm going to be perky enough to remember the rules and strategies.
Ariel: Don't worry, these are new figures, so all the strategies will be different anyhow.
Sasha: So who's going to be on the team-up side and who's going to be playing the giganto army?
Heddy: I 100% volunteer to not play the giganto army. That sounds a bit nightmarish, even with caffein in my system.
Ariel: Well in that case probably I should play the giganto army on account of Heddy and I teamed up last time and beat you and MSG's team, so if the two of us team up again and stomp you you'll probably feel like it's just a repeat of that game.
Sasha: Sounds good to me. You know I won't turn down a chance to play with Heddy.
Heddy: Mm. Mutual facts.
Ariel: Anyways ... that means I'm playing this army with a super-buff Captain-Pirate-Admiral-King for its leader, and these extradimensional tentacle-y things, plus some wingy folks and some chainsaw ax orcs and a dinosaur rider and a creepy no-skin guy on his no-skin horse.
Sasha: That's a pretty big army.
Heddy: Should we be worried? What does our side look like.
Ariel: You've got these two armies. First is this bunch of zombie cybordogs with a trenchcoat rat-riding dude for their leader.
Then there's this big bunch of insect guys and some wingy chicks backing them up.
Sasha: Yeah, I don't know if our guys look as tough as your guys do.
Heddy: Both of these armies have a bit of an ickiness to them, too. If I can have my druthers, though, I'd take the one with the winged ladies over the ghoul dogs and Trenchcoat LaForge there.
Sasha: Be my guest. I guess I'm these horror hounds, then. We ready to put our figures on the board and set up our order markers and roll initiative?
Heddy: I hope I'm ready.
Ariel: Oh! The rules that came with this Capiradmirking dude say when you've got a two-on-one situations with the same points on each side, the people with two armies don't get to use their number 3 markers.
Heddy: I suppose that makes sense. We have the same number of points, but it would be a sizable advantage for the two of us to get twice as many turns as you do.
Sasha: Of course you tell us this after we agreed to be on the two-army team.
Ariel: I wasn't trying to be sneaky! I only just remembered it when you mentioned order markers.
Sasha: It's fine. I mean, I guess our side still gets one more turn each round of order markers than you do.
Heddy: I've set up my markers.
Ariel: Yikes! That was quick!
Heddy: It was pretty easy since I only had 2 that really matter to decide on.
Ariel: I'm still working on mine. Give me a second.
Sasha: Mine are placed too. Although maybe before we say we're done with them, you should tell us if there are any special rules about that shipwreck.
Ariel: Oh gosh, that's right! Um, okay, so if you're next to one of those cannons, you can turn it any whichaway and then shoot with it instead of doing your normal attack. It's got a range of 8 and does 3 attack dice to whatever's in the hex you shoot at plus the adjacent hexes. Oh, and it's a special attack, so it doesn't get a bonus for being up high. Then there's the rope ladders. If you're going up or down a rope ladder, it counts as one elevation level, and if someone is adjacent to a rope ladder, they're also adjacent to anybody else. Adjacent to the ladder means you're in the hex at the bottom of it, or you're in the hex it's attached to.
Sasha: All right, all that's good to know. I'm okay with where my markers are now.
Ariel: Wait! Also, rope ladders are only for small and medium figures to climb on. I guess large creatures still get to use that adjacent rule for attacking? It doesn't say for sure.
Sasha: Okay, I roll a 4 for initiative.
Ariel: Hey! I didn't say I was done putting down order markers! You stopped me to ask about the rules.
Sasha: Sorry. I guess I'll just have to re-roll once you're done.
Ariel: Boo. I bet you wouldn't've said that if you rolled really good.
Sasha: We'll never know, will we? Are you ready yet?
Ariel: Yes.
Sasha: I roll a 7. Not much better.
Heddy: I roll 17.
Ariel: 18! Okay, my first marker is Capiradmirking. He's got these command markers he can put on other heroes to take a turn with them. I'm gonna move this orc on the bonehead dinosaur forward, and then Capraking flies up a few spaces too.
Heddy: My first marker is on my Skordyre Infantry, and they get to take a turn with two common insect heroes. They have to have different names, though. So I'll move forward with this Spitting Hive Soldier and this Bursting Hive Soldier.
Ariel: Ew, bursting? That sounds gross. Well, at least he looks slow.
Heddy: After that my infantry move up next to these bushes. Those give me a bonus on defense against ranged attacks, right?
Ariel: If somebody's shooting you from a distance, yeah.
Sasha: Okay, my first order marker is on my spookydogs. The squad guys get to let one of the hero guys a turn first.
Heddy: How can we tell which ones are squad figures and which are heroes? They look pretty much the same to me.
Sasha: The squad ones only have one arm. See?
Heddy: Oh, got it.
Sasha: All of mine end up in the bushes too.
Ariel: Okay. Well, my next turn is with Capring, so he uses another command marker ...
Sasha: Wow, you're using those up quick.
Ariel: I get them back every turn! So this turn I'm ordering Mr. No-skin around, so he charges over here ... and then Ca-ping is going to fly where he's hidden by the ship from you.
Heddy: My second marker is on the infantry too. They'll send these Hive Soldiers toward that ladder amidships, then move a bit closer to your skinless thing. Yuck.
Sasha: My guys from last turn are headed around toward the back of the ship.
Ariel: Okay! Ca-ping is my third order marker too! He'll have this girl with the red wings fly ... here, and then he'll fly up to the top of the ship! I'm going to put him by the ladder instead of one of the cannons, because that makes him adjacent to your Soldier. Is that the Spitting one or the Burping one?
Heddy: It's the spitting one. The other is the bursting one.
Ariel: Haha, I just thought Spitting and Burping sounded funnier. Anyhow, since he's adjacent, Ca-ping gets to attack Mr. Spitty twice. He's up high, so he gets 4 dice instead of 3 -- agh, no skulls! Okay, that better not happen on this second attack because I get to add in 2 more dice for it. That's better! 3 skulls!
Heddy: Oof. If I'd know he could roll that many dice I think I'd have positioned myself very differently. Let's see. My defense is 3 ... and I definitely don't roll 3 shields. Dead.
Ariel: Yay! First blood! Or first whatever kind of goo your bugs use for blood.
Sasha: New order markers?
Ariel: Right.
Sasha: I'm ready.
Heddy: Me too.
Ariel: Me -- oh, dang! I was supposed to be putting down Kraken tentacles every time Ca-ping went! I better remember that this time!
Sasha: Can you maybe not? I'm already feeling kinda worried about how this battle looks like it's going.
Ariel: Well I can't forget on purpose! But if I do forget don't rub it in or then I'll be sure not to forget the next time.
Sasha: Deal. I get 10 for initiative.
Heddy: 16.
Ariel: Dragon! Oh, wait. That's bad in this game. Maybe I shouldn't use these Dragonbane dice.
Heddy: My first marker is on my Skordyre Infantry again. I'll move these two Hive Soldiers, then bring my Infantry up adjacent to the skinless monstrosity there. 2 attack dice ... ah! 2 skulls!
Ariel: Yikes! But I roll 3 shields on my 4 defense dice.
Heddy: Ah well. Next I roll 1 skull.
Ariel: 2 shields!
Sasha: My turn? My Necrotech Geistfire moves here and takes a shot at your big-wings bigwig. 3 dice ... aaand 3 shields. My other guys follow him.
Heddy: So that's where my 3 shields went.
Ariel: My turn? Ca-ping puts an order marker on ... Mr No-skin! He's climbing up on this hill, which is a leaving engagement attack from one of your buggy dudes, Heddy.
Heddy: One die, right? It's a wound. Hallelujah.
Ariel: That's okay because I'm doing Withering Breath on both your guys now, and having a wound lets me do an extra attack die. 3 skulls!
Heddy: Both of them are now very, very withered.
Ariel: Yes! I also get to remove a wound the first time I whack a figure in a turn.
Heddy: This is really not seeming very fair.
Ariel: Well, Ca-ping is moving next to this cannon to blast your last Infantry guy with it! Let's see. Umm ... no ... er ... dang it. That bush is totally in the way! Okey doke, I'll just switch to this spitty bug here. Boom! 2 skulls.
Heddy: Zero shields. This battle is leaning pretty heavy into ignominious territory. Thankfully, my second marker is on my Elites of Ullar, not my Skordyre Infantry. So I'll fly my Elites up to hide by these bushes ... oh. No I won't, because I only have movement of 4. In that case, I'll just spread them out so the most that can get cannoned is 1.
Sasha: This is really terrible so far.
Heddy: I know, right?
Sasha: Okay, my Geistfire guy ... oops ... was supposed to roll last turn to see if his blaster blew up. Whew! It didn't. He's climbing up to take on -- okay, what's this guy's actual name? Thormun? And I can get right next to him so there's no worry of my gun backfiring. 2 skulls.
Heddy: Don't say "2 skulls" so dispiritedly. It's like you're already assuming you won't do any damage.
Ariel: Yeah, Sash. I've only got 3 defense. See? 1 wound.
Sasha: Fantastic. Out of how many?
Ariel: Um ... 8.
Sasha: Okay, I want my number 3 order marker back.
Heddy: Me too.
Ariel: But ... the rules ...
Sasha: Let's just see how your next turn goes, I guess. Oh, and the one after that too, since you still have 2 left.
Ariel: Uh ... oh! I remembered my Kraken finally! I'll put a tentacle right here next to this dogzombie with the gun.
Sasha: Terrific.
Ariel: So ... now I put a command marker on Raelin and fly her up here to this cannon ... looks like she can shoot at Heddy's Burping Soldier ... I mean Bursting! Sorry! Don't look at me so mean!
Heddy: (sigh) Just roll your cannon attack.
Ariel: 2 skulls.
Heddy: I have 4 defense dice, and ... shockingly, I roll 2 shields!
Ariel: See? It's not that bad yet.
Sasha: Emphasis on the "yet" ... except I really do think it's that bad.
Ariel: Okay, so Ca-ping gets his first attack on zombiedog ... 1 skull.
Sasha: 2 shields.
Ariel: Yay! You guys are starting to do great! Now my second attack ... oh, that's 4 skulls.
Sasha: (glare!)
Ariel: Is he dead? Okay, I guess he's dead. Fine, you guys can use your number three markers. Where is yours going, Heddy?
Heddy: My Skordyre Infantry, for certain. I'll activate this Bursting Soldier who survived by the skin of his teeth last time. Wait. Does he have teeth? Does he have skin? I guess it's more like the ... exoskeleton of his mandibles? At any rate, he'll scuttle over here and bite at your Mr. No-skin. I have elevation, so that's 3 dice ... and 1 skull.
Ariel: I roll a shield.
Sasha: My number 3 will be the ghoul dogs. I'll move one of my other ghoul heroes over by this tree ... and start climbing up to the deck of the ship. Your turn.
Ariel: I guess my Ramosaur Rider will move here and head-butt your ... Bursting bug ... 1 skull.
Heddy: 1 shield. Whew.
Ariel: Oh, uh ... when the Ramosaur Rider and the defender roll the same number of things, they both take 1 wound.
Heddy: Fine. Well, at least he gets to burst. I need a 9 or better for each of your figures to deal a wound. 7 on your Ramosaur ... 18 on the no-skin monstrosity.
Ariel: So now it's Ca-ping's turn ... I guess I'll take it easy on you and instead of cannoning anybody, I'll fly here and attack this wing lady of yours, Heddy. 1 skull.
Heddy: 3 shields. The roll I'm about to actually need when you attack again.
Ariel: Wow! You totally called that! 3 skulls!
Heddy: 2 shields, so 1 wound, which she can actually survive.
Ariel: Okay, new order markers!
Sasha: First, I get to replace one of my squad figures with the dead Geistfire because they can scavenge each others' parts.
Heddy: Hm! Macabre, but also cool. I'm ready.
Ariel: Me too!
Sasha: Me three. 16 for initiative.
Heddy: 18!
Ariel: 14. See? You guys are cooking now.
Sasha: Yeah, we've done 3 whole points of damage and we're only down, what, 5 figures? Tides turned. You can concede anytime now.
Heddy: My number one is this Skordyre Infantry, who activates ... this Lurking Hive Soldier who has attack 4 ... and gets 1 skull.
Ariel: Sorry. 2 shields.
Heddy: Next, this Bursting Soldier ... again, 1 skull.
Ariel: Shield.
Sasha: Okay, the regular Reavers are heading in Thormun's direction. The Geistfire stays on the ship and shoots at Raelin. 1 skull for me too.
Heddy: At least we're consistent.
Ariel: Let's see ... she's got ... 3 defense. And she gets a shield. So, it's Thormun's turn, and he'll command ... Mr. No-skin. He's going to dash over here where he can Withering Breath a couple of your guys. Only 2 attack this time ... 1 skull.
Heddy: Both of my characters defend.
Ariel: Thormun -- I mean, Ca-ping -- he'll attack your Elite wingy lady ... yikes, 3 skulls!
Heddy: Ha. I also roll 3 skulls. Extremely dead.
Ariel: Then I guess my second attack is on this Lurking dude ... only 1 skull! Yay!
Heddy: Celebrations. I defend. My second order marker is on the Elites of Ullar. The remaining 2 of them move up to attack Thormun. 1 skull followed by ... 3 skulls! Finally a good roll.
Ariel: My guy rolls 1 shield followed by 1 shield, so 2 more wounds. Maybe I shouldn't've flown him down here.
Sasha: Let's see if I can turn that from a "maybe" to a "for sure." Agent Carr's my next marker, and he moves in here to chop your Captain-Pirate-Admiral-King M.F. with his Sword of Reckoning. 6 dice! Yes, 4 skulls!
Ariel: Oh, man. I feel really bad about this. 3 shields. But at least I'm down half my hit points now. For my turn, first I'll put a marker on Raelin and fly her down to do a Whirlwind Assault on these two insecty things. 2 skulls on each one!
Heddy: Wow, I roll 2 shields for each one.
Ariel: Okay, so now Thormun figures he better take care of this Agent Carr guy. First attack is 2 skulls.
Sasha: Uh-huh. Look at that. I get 4 skulls. You're off to a great start.
Ariel: Only 1 skull on my second attack, though. I defend.
Heddy: Elites of Ullar again. 2 skulls and 2 skulls.
Ariel: This could be bad ... no shields! And ... YIPE! NO SHIELDS! He's dead!
Sasha: Now you can say you shouldn't have flown him down there.
Heddy: That was very satisfying. At last.
Ariel: Yeah, I shouldn't have flown him down there. But I did also fly Raelin down there, and she gets to do a Vengeful Swoop. She flies over here and spears your Elite of Ullar on an 8 or better ... 11! 1 wound. I'm screwed now though because all my order markers were on Thormun. So I don't get my order marker 3.
Sasha: Nice. I like hearing that. New order markers. I'm done.
Ariel: Me too.
Heddy: Likewise.
Sasha: 11 initiative.
Heddy: 2.
Ariel: Woohoo, 15! I put my number 1 on Raelin, so she gets another Whirlwind Attack. 2 skulls on Agent Carr, 1 skull on this new Elite of Ullar, 2 skulls on this wounded one.
Sasha: Agent Carr is safe.
Heddy: Surprisingly, so are both my Elites.
Ariel: Poop.
Sasha: Sword of Vengeance on Raelin! 4 skulls!
Ariel: Erk, no shields! She's dead-ola!
Sasha: Yes!
Heddy: First up for me is my Skordyre Infantryman. He'll activate a couple of Hive Soldiers ... This Lurking one first, for 3 skulls on Mr. No-skin.
Ariel: 1 wound.
Heddy: Then this Bursting one ... 2 skulls!
Ariel: I'm sweating! Okay, safe.
Heddy: Then now it's the Infantry's turn. He'll move up and attack, getting an extra die because at least 2 of his hivemates are adjacent to you. 2 skulls.
Ariel: Only 1 shield. He's dead. My order marker 2 is these wingy-dingy guys, who would've given Mr. No-skin a free turn if he didn't bite it. They just fly closer.
Sasha: My number 2 is Agent Carr, so he's going to ride his weird dog-horse over here and shoot at your Ramosaur Rider. Only 2 attack ... 1 skull.
Ariel: Ramosaur better not blow this ... okay, he's safe.
Heddy: Number 2 for me is the Elites. They fly closer to the shipwreck.
Ariel: It's my axe orcs, then. First, they give Ramosaur Rider a turn to go headbutt Agent Carr. Ooh, and he can climb up on this hill next to you and get an extra die ... blah! No skulls.
Sasha: Does that mean I have to roll defense anyway and if I get zero shields, we both take a wound?
Ariel: Oh, gosh. Actually, I guess it does!
Sasha: Nope, safe.
Ariel: Axe orcs on the march, then.
Sasha: My number 3 is the Necrotech Reavers. First they give this Geistfire a turn. I guess he's just going to use this cannon on your Kraken tentacle. 3 skulls!
Ariel: One shield. It's dead. Wow, I did so terrible with that stupid Kraken when it should have been so cool!
Sasha: That's the breaks. Okay, my squad guys will move this way.
Heddy: My number 3 is this Lurking Hive Soldier. He'll move up to your Ramosaur Rider and ... roll 1 skull. And you have elevation.
Ariel: He's safe but barely! New order markers!
Sasha: Done.
Heddy: Done.
Ariel: Done.
Sasha: 18 initiative.
Heddy: 9.
Ariel: 17.
Sasha: Agent Carr is chopping dinosaur. Sword of Vengeance! Fff. Only 2 skulls.
Ariel: Eek! No shields! Dead! And I was about to use him, too! Now all I get to do is move my axe orcs.
Heddy: My turn? Skordyre Infantry. Lurking Soldier scurries up and rolls 2 skulls on this Chain Grut.
Ariel: He's safe.
Heddy: One skull from this Bursting Soldier, then.
Ariel: Safe!
Heddy: My Infantrybug moves here then, and that's it for me.
Sasha: Agent Carr! He zips over to this Revenant dude and uses his Sword of Vengeance again. 3 skulls.
Ariel: He's suuper dead. But now it's time for orcs with axes! GZZRRRR! 1 skull on Agent Carr and 2 skulls on Agent Carr.
Sasha: Safe and safe.
Ariel: 2 skulls on the Lurking bug!
Heddy: 1 shield. It dies.
Ariel: 2 skulls on the Bursting bug!
Heddy: It bursts. But I don't make my Acid Sac roll. My kyrie Elites fly up onto the ship and one trains a cannon on your kyrie down there. 3 skulls.
Ariel: Dang-a-ding-dong dead.
Sasha: My number 3 are my Reavers. The hero moves over here on the ship deck and these others move closer to your orcs.
Ariel: My last wingy guy flies up and attacks Agent Carr for 2 skulls.
Sasha: He takes a wound.
Heddy: My number 3 is this Lurker way the heck over here where he started the game out. He Lurks his way over as fast as he can.
Ariel: So ... I guess it's order marker time? Only all I've got left are 4 orcs and a wingman, and you guys have all those people left. I think I kinda ought to give up. Especially since it's getting late.
Sasha: It's 10:00 on a Saturday.
Ariel: Oh my gosh, it's already 10:00? No wonder I'm so tired. Yeah, I definitely give, guys.
Sasha: Now I feel kind of bad about pressuring you into letting us use those other order markers.
Ariel: It's okay. I think I lost more from doing dumb stuff like flying my big boss down where you could all swarm him and also missing like 6 or 7 times I could have put out my other 4 Kraken tentacles. But it was fun anyway!
Heddy: Thank you for inviting me, Ariel. And thank you for being on my team, Sash.
Sasha: Pff, sure. But you know everybody is Team Heddy around here since you showed up.
Heddy: I know. But it's still so nice to be able to tell you how much I appreciate you.
Ariel: Yay! Group hug!
Sasha and Heddy and Ariel: (hug!)
Ariel: Next time I swear I'm going to beat you guys, though.






