Ariel: OMG, look at this!
Sasha: Ooh, cute picture! But isn't it the wrong time of year for pumpkin spice to be flooding the universe? Wait, does that say RPG?
Ariel: It does! And I saw this thing, and I clicked on it, and now we have to get our boyfriend to buy it for us!
Sasha: Details, please.
Ariel: It's a roleplaying game!
Sasha: That's how I interpreted "RPG." What I mean is, more details about what kind of game and why we need him to buy it.
Ariel: A roleplaying one. I said that. And we need it because it looks SO AWESOME AND CUTE.
Sasha: Even more details, please. I mean, the picture does look awfully cute, but it looks like she's just drinking coffee with a ghost cat. What do you actually do in this game?
Ariel: Witchy stuff! She's a witch, see? You can tell from the hat.
Sasha: So you mean, everybody in the party is a spellcaster? What do you fight?
Ariel: I dunno, maybe trolls and things that come into your café and want special troll coffee only you're out of it so they get mad.
Sasha: You don't sound like you actually know a whole lot about this game, for someone who wants to shell out what I'm guessing is a bunch of money for it.
Ariel: Oh, don't worry, it's not even money, it's "euros."
Sasha: I'm pretty sure euros are money.
Ariel: Whatever. I'll let our boyfriend worry about it after we convince him. And I do know a lot about it, because I downloaded these quickstart rules and looked at all the pictures. Plus I even read some of it! That's how I know it's awesome on top of being cute.
Sasha: Okay, where's this download? Lemme look at it.
Ariel: It's open in this window over here.
Sasha: Uh-huh. Hmm. Okay ... wow, I see why you looked at all the pictures -- this art is gorge.
Ariel: I know, right?
Sasha: I don't see any trolls, though. I mean, it looks like they're just making coffee and stuff.
Ariel: Well, I didn't see anything about fighting when I read it, and you asked about fighting, so I had to just guess about that.
Sasha: I see. So ... reading the intro, it seems like this game really is just about making coffee and running a cafe.
Ariel: Yes, but you're witches.
Sasha: Don't get me wrong, I'm on board, mostly because of how crazy adorable this art is. I just want to know what I'm getting into before we ask you-know-who to shell out for another game. I mean, we already have tons of them.
Ariel: Not ones about witches running a cafe!
Sasha: True. So where do you get it and how much is it?
Ariel: One of those online crowd-kicking sites, and it's like 150 of those euro things. Plus shipping I guess. I hope it's not too much money in real money.
Sasha: I think a euro is worth more than a dollar, but I might be thinking of a pound.
Ariel: A pound is definitely not money, Sash. Even I know that, the scale tells me whenever I stand on it.
Sasha: It's also a kind of money. They use it in England. Whoa! I just scrolled down and that 150 euros is for like the second-biggest package in the campaign!
Ariel: What?! I missed a bigger one?
Sasha: The rulebook on its own isn't even a quarter of that ... and it's even cheaper if you just get the PDFs. I dunno if the boyfriend is going to go for an extra-huge collection of stuff for a weird game about witches making coffee.
Ariel: Well we just have to show him the even expensiver one to make him think this one's a bargain, then. Look, you get two books, and all these cards, and dice, and character sheets and stuff ... there's a ton of it! Even a journal! You know he likes a good journal.
Sasha: True, and he is a sucker for really good art, which all of this looks like it is. Worth a shot then, I guess. The worst he can say is "no."
Ariel: I mean, he could say, "No, and by the way the zombie apocalypse just got started and we're all about to get eaten to death." That would be worse.
Sasha: Uh ... I guess I can't argue over whether it's worse to not get a game or to get eaten by zombies.
Ariel: No, I mean the part about getting eaten to death and not getting the game, on account of it's one of these backstarter things so they're not even going to ship it for probably a year, which would be way after we got eaten.
Sasha: Sure, but if he said, "no," that's already keeping us from getting the game. No zombie apocalypse needed.
Ariel: Sash. We could totally convince him to change his mind about saying no. And it would be even easier changing his mind if there was a zombie apocalypse, because what's he going to spend the money on anyway when there's zombies running around eating everybody?
Sasha: I guess I can't argue about that either.
Ariel: Great! Let's go ask him and if he says no we can get to work whining and making sad puppy eyes until he says okay.
Sasha: Sure, and if he says, "No, and there's a zombie apocalypse," then we can get to work running and screaming.
Ariel: I sure hope he doesn't say that.
Sasha and Ariel: Okay, bye, everybody, and wish us luck!